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Things we've built.

Maps, characters, gear, combat and effects made by our team. Filter by the service you need.

Low poly crystal cave with mine cart tracks, lanterns and glowing crystals
Crystal MineStylized cave zone with neon crystal lighting and rail paths
Map
Frost yeti boss character model with ice crystals and chains
Frost TitanBoss character model
Model
PLAYTEST
Arena combat kitChained abilities, hit effects and knockback in one arena
Anim + VFX
Jungle hangout area with string lights, tables and a tree house
Jungle HangoutSocial hub with seating, lights and a hidden hut
Map
ANIMATION
Awakening movesTransformation skills with camera work
Animation
Waterfall lagoon with lily pads and a rope bridge
Waterfall LagoonWater, foliage and light shafts
Map
VFX
Blue slash burstLayered slash and spark effect
VFX
WALKTHROUGH
Tropical IslandOpen island with a village, docks and stone steps
Map
FLYTHROUGH
Forest RuinsOvergrown shrine with dense foliage and soft fog
Map
VFX
Frost slamGround impact with ice shards and shockwave
VFX
Glossy black armor set shown from front and back
Obsidian armorLayered armor set, front and back
Model
VFX
Ice burstCharge and release sparkle effect
VFX
City map at sunset with temples, roads and a cable bridge
Sunset CityOpen city map with roads, landmarks and a river bridge
Map
CUTSCENE
Story cutsceneCamera moves and character acting for a reveal scene
Animation
ANIMATION
Armored sprintRun cycle for a heavy armored rig
Animation
-- server checks every cast
if not canCast(player, id) then return end
cooldowns[player][id] = os.clock()
ABILITIES[id].Run(player, target)
Ability systemServer side cooldowns and range checks
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