Game systems that hold up when real players join.
- Combat, abilities and hitboxes
- DataStores, saving and leaderstats
- Shops, game passes and developer products
- UI logic, round systems and bug fixing
Details
Five developers covering Luau scripting, maps, animation, VFX and 3D models. One team from first brief to the published place file.
A few highlights. The full gallery has every map, model, animation and effect.



Starting prices for a small, clear job. Bigger systems and full games get a fixed quote after we read your brief.
Game systems that hold up when real players join.
Worlds that look good and still run on a phone.
Moves and effects that make every hit feel heavy.
Clean, game ready meshes with sensible poly counts.
A short example module in the style we ship: typed, commented, and built so exploiters can't cheat it.
Cooldowns live on the server. A modified client can't fire an ability early.
Range is checked in studs before any damage runs, so no hits from across the map.
Every value from the client is type checked before it is trusted.
You talk to one project lead. Behind them, each part of your game goes to the person who does that work every day.
The same five steps on every order, from a single sword model to a full game.
You tell us the game, the feature and the deadline. References help a lot.
You get a fixed price, a delivery date and a list of exactly what is included.
We send progress clips while we work, so you see it take shape.
Every build is playtested in Studio on desktop and mobile before you see it.
You get the files, a short setup note and help installing it in your place.
We agree a date before we start. You get what you ordered, finished and working.
Every order includes two rounds of changes so the result matches your brief.
Full source, models and place files are yours once the order is paid. No locked scripts.
Clear names, comments where they matter, and one module per system.
Pick a color and click or drag on the baseplate. Click a placed brick to remove it.
Through Fiverr, or directly by PayPal or USDT. Small jobs are paid in full upfront. Larger jobs are 50% upfront and 50% on delivery.
Every order includes 2 free revision rounds. Changes outside the original brief are quoted before we start them.
You get a full refund if we have not started. Once work starts, any milestone we have not delivered is refunded. Delivered milestones are not refundable.
You do. Once the order is paid in full, every script, model and place file is yours to use in your game.
Small jobs take 1 to 5 days. Full maps and larger systems take 1 to 4 weeks. You get the exact date with your quote.
Yes. Add us to your group or Team Create, tell us what to fix or add, and we work inside your place.