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Models and props

Game ready 3D models with sensible poly counts.

Weapons, characters, bosses, armor and props made in Blender and set up to import cleanly into Roblox Studio.

What we build

  • Weapons, tools and vehicles
  • Characters, bosses and pets
  • Armor and accessory style items
  • Prop packs for maps
  • Low poly and stylized looks
  • Textured, and rigged when the model needs to move

Good for

  • A signature weapon or boss for your game
  • A pack of props to fill a map
  • A character ready for animation

What you get

The model imported into Roblox Studio plus the source .blend or .fbx file.

Examples

Recent models work

Frost yeti boss character model with ice crystals and chains
Frost TitanBoss character model
Model
Glossy black armor set shown from front and back
Obsidian armorLayered armor set, front and back
Model
How a job runs

From idea to place file

  1. 1

    Brief

    You tell us the game, the feature and the deadline. References help a lot.

  2. 2

    Quote

    You get a fixed price, a delivery date and a list of exactly what is included.

  3. 3

    Build

    We send progress clips while we work, so you see it take shape.

  4. 4

    Test

    Every build is playtested in Studio on desktop and mobile before you see it.

  5. 5

    Handover

    You get the files, a short setup note and help installing it in your place.

FAQ

Models questions

Do I get the source file?

Yes. You get the .blend or .fbx along with the Roblox version.

Can you rig models for animation?

Yes. Characters and moving parts are rigged, and our animators can animate them.

What poly count do you aim for?

It depends on how often the model appears. Props stay light and hero models get more detail.

Other servicesLuau scriptingMaps and buildsAnimation and VFX

Got a game idea? Send it over.

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