Game ready 3D models with sensible poly counts.
Weapons, characters, bosses, armor and props made in Blender and set up to import cleanly into Roblox Studio.
What we build
- Weapons, tools and vehicles
- Characters, bosses and pets
- Armor and accessory style items
- Prop packs for maps
- Low poly and stylized looks
- Textured, and rigged when the model needs to move
Good for
- A signature weapon or boss for your game
- A pack of props to fill a map
- A character ready for animation
What you get
The model imported into Roblox Studio plus the source .blend or .fbx file.
Recent models work


From idea to place file
- 1
Brief
You tell us the game, the feature and the deadline. References help a lot.
- 2
Quote
You get a fixed price, a delivery date and a list of exactly what is included.
- 3
Build
We send progress clips while we work, so you see it take shape.
- 4
Test
Every build is playtested in Studio on desktop and mobile before you see it.
- 5
Handover
You get the files, a short setup note and help installing it in your place.
Models questions
Do I get the source file?
Yes. You get the .blend or .fbx along with the Roblox version.
Can you rig models for animation?
Yes. Characters and moving parts are rigged, and our animators can animate them.
What poly count do you aim for?
It depends on how often the model appears. Props stay light and hero models get more detail.