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Luau scripting

Roblox scripting that holds up when real players join.

Game systems in clean, typed Luau. We build server first so exploiters cannot break them, and we keep the code readable for whoever works on it next.

What we build

  • Combat, abilities and hitboxes with server side checks
  • DataStores, saving, leaderstats and inventories
  • Shops, game passes, developer products and daily rewards
  • Round systems, lobbies, matchmaking and teleports
  • UI logic, menus and HUDs
  • Bug fixing and performance work in your existing game

Good for

  • A new system for a game you are already building
  • Fixing broken saves, lag or exploits
  • A full game loop built from scratch

What you get

Scripts placed in your game or sent as a model file, a short setup note, and comments where they help.

Examples

Recent scripting work

PLAYTEST
Arena combat kitChained abilities, hit effects and knockback in one arena
Anim + VFX
-- server checks every cast
if not canCast(player, id) then return end
cooldowns[player][id] = os.clock()
ABILITIES[id].Run(player, target)
Ability systemServer side cooldowns and range checks
Read code
Sample code

How our Luau reads.

An example ability module: server side cooldowns, range checks in studs, and type checks on everything the client sends.

AbilityService.server.luauAbilities.luau
How a job runs

From idea to place file

  1. 1

    Brief

    You tell us the game, the feature and the deadline. References help a lot.

  2. 2

    Quote

    You get a fixed price, a delivery date and a list of exactly what is included.

  3. 3

    Build

    We send progress clips while we work, so you see it take shape.

  4. 4

    Test

    Every build is playtested in Studio on desktop and mobile before you see it.

  5. 5

    Handover

    You get the files, a short setup note and help installing it in your place.

FAQ

Scripting questions

Can you work inside my existing code?

Yes. We read what you have first so new systems fit your structure and naming.

Do you protect against exploiters?

Every system that matters is decided on the server. The client only asks, and the server checks before anything happens.

Will it work on mobile and console?

When a feature needs input, we test it on keyboard, touch and gamepad before delivery.

Other servicesMaps and buildsAnimation and VFXModels and props

Got a game idea? Send it over.

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