Roblox scripting that holds up when real players join.
Game systems in clean, typed Luau. We build server first so exploiters cannot break them, and we keep the code readable for whoever works on it next.
What we build
- Combat, abilities and hitboxes with server side checks
- DataStores, saving, leaderstats and inventories
- Shops, game passes, developer products and daily rewards
- Round systems, lobbies, matchmaking and teleports
- UI logic, menus and HUDs
- Bug fixing and performance work in your existing game
Good for
- A new system for a game you are already building
- Fixing broken saves, lag or exploits
- A full game loop built from scratch
What you get
Scripts placed in your game or sent as a model file, a short setup note, and comments where they help.
Recent scripting work
-- server checks every cast if not canCast(player, id) then return end cooldowns[player][id] = os.clock() ABILITIES[id].Run(player, target)
How our Luau reads.
An example ability module: server side cooldowns, range checks in studs, and type checks on everything the client sends.
From idea to place file
- 1
Brief
You tell us the game, the feature and the deadline. References help a lot.
- 2
Quote
You get a fixed price, a delivery date and a list of exactly what is included.
- 3
Build
We send progress clips while we work, so you see it take shape.
- 4
Test
Every build is playtested in Studio on desktop and mobile before you see it.
- 5
Handover
You get the files, a short setup note and help installing it in your place.
Scripting questions
Can you work inside my existing code?
Yes. We read what you have first so new systems fit your structure and naming.
Do you protect against exploiters?
Every system that matters is decided on the server. The client only asks, and the server checks before anything happens.
Will it work on mobile and console?
When a feature needs input, we test it on keyboard, touch and gamepad before delivery.